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Final Fantasy 7 - Red XIII

Red XIII

Character Profile


Age: 48

Date of Birth: Unknown

Birthplace: Cosmo Canyon

Blood Type: Unknown

Height: 3'9"

Job: Beast

Weapon: Headdress


Red XIII Back to Top


Although his fiery red fur may make him look like a wild animal, Red XIII’s intellect is well above that of most humans. Not much is known about Red XIII’s origin. He’s currently being held captive in Shinra’s headquarters where he’s forced to participate in their twisted experiments.

Red XIII is strong at both physical and magical combat. His sharp teeth and claws work well with his close-range fighting style, however, this limits his combat options and forces him to take a spot on the front line. There is a long range weapon for Red XIII, but it lacks Materia slots and forces him to act as a fighter. Red XIII makes a solid magic user when loaded down with Materia, but performs best with a more balanced approach. It’s best to always take advantage of his physical strength as well as his startling intellect.

Red XIII's Limit Breaks Back to Top


Level 1 Limit Break

Sled Fang Limit Break

Sled Fang

Red XIII charges through an opponent causing a large amount of physical damage. For a while this may be the only long-range attack Red XIII has, so it’s sure to come in handy. However, it’ll become obsolete by the time you receive Blood Fang.

Lunatic High

A glowing light covers the party and Haste is cast on everyone. Until you’ve purchased the “Time” Materia, the Lunatic High should come in handy during major battles.
Lunatic High Limit Break


Level 2 Limit Break

Blood Fang

Red XIII charges through an opponent causing more physical damage than the Sled Fang attack. He also gains a small amount of Hit Points and Magic Points. This attack isn’t much different from the Sled Fang attack, but it’s nice for eliminating an opponent and boosting Red XIII’s MP.
Blood Fang Limit Break

Stardust Ray Limit Break

Stardust Ray

Red XIII’s howl summons a cluster of falling stars, which causes severe damage to groups of enemies. Unless you need the MP boost, stick with the Stardust Ray during fights. It inflicts considerably more damage to a group or a single enemy than the Blood Fang.


Level 3 Limit Break

Howling Moon

The full moon drives Red XIII into a rage, casting Berserk and Haste on him for the remainder of the battle. This attack has some obvious advantages and disadvantages. Using this attack, Red XIII can attack quickly, but he can no longer aid the party with magic or any kind of special attack.
Howling Moon Limit Break

Earth Rave Limit Break

Earth Rave

Red XIII attacks a group of enemies with a series of five elemental attacks. In the end, the Earth Rave will prove to be more beneficial than the Howling Moon. It does a large amount of direct damage without committing Red XIII to a single attack pattern.


Level 4 Limit Break

Cosmo Memory

Red XIII summons a huge ball of fire which explodes, engulfing his opponents in a huge ray of super-heated plasma.
Cosmo Memory Limit Break
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